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Kevin Kelly, out of control, 1994 [ ]
p.364
U.S. Military Central Command in Florida
I find the predictive scenarios spooky, strange, and instructional rather than diabolical.
p.364
Wargaming Center, Maxwell Air Force Base, Alabama
Global Game room, Naval War College, Newport, Rhode Island
“sand box” table set-ups, Army's Combat Concepts Agency, Leavenworth, Kansas
TACWAR, JESS, RSAC, SAGA
p.364
Gary Ware, an officer at Central Command
a small cell of military futurists
The simulation was code-named Operation Internal Look.
p.365
TACWAR, the main computerized war-gaming simulator
p.365
Ware's simulation forecast a fairly brief 30-day war if anything this unlikely should occur.
p.365
At first, the upper echelons of the Pentagon had no idea they already owned a fully operational, data-saturated simulation of the war. Turn the key and it would run endless what-ifs of possible battles in that zone. When word of the prescient simulation surfaced, Ware came out smelling like roses. He [Gary Ware] admitted that “If we had to start from scratch at the time of the invasion we would have never caught up.”
p.365
In the future, standard army-issue preparedness may demand having a parallel universe of possible wars spinning in a box at the command center, ready to go.
p.365
By running those simulations in many directions the team quickly learned that airpower would be the decisive key in this war. Further refined iterations clearly showed the war gamers that if airpower was successful, the U.S. would be successful.
p.365
This confidence led to the heavy air compaign.
p.366
tomorrow will be mostly like today
(Kevin Kelly, out of control, 1994, filename: ooc-mf.pdf )
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